<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Configuration on StompyMUX Documentation</title><link>https://gtaylor.github.io/stompymux/docs/configuration/</link><description>Recent content in Configuration on StompyMUX Documentation</description><generator>Hugo</generator><language>en</language><atom:link href="https://gtaylor.github.io/stompymux/docs/configuration/index.xml" rel="self" type="application/rss+xml"/><item><title>stompymux.toml reference</title><link>https://gtaylor.github.io/stompymux/docs/configuration/stompymux-toml/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gtaylor.github.io/stompymux/docs/configuration/stompymux-toml/</guid><description>&lt;p&gt;&lt;code&gt;game/stompymux.toml&lt;/code&gt; controls the running game server. It is TOML, organized
into sections (&lt;code&gt;[server]&lt;/code&gt;, &lt;code&gt;[battletech]&lt;/code&gt;, &lt;code&gt;[security]&lt;/code&gt;, and so on).
Configuration changes can be made through the appropriate wizard
configuration commands (&lt;code&gt;@admin&lt;/code&gt;) or by editing the file before starting the
server. &lt;code&gt;stompymux.toml&lt;/code&gt; includes &lt;code&gt;game/aliases.toml&lt;/code&gt; (the stock command and
flag abbreviations) via a top-level &lt;code&gt;include&lt;/code&gt; array; add
local aliases to &lt;code&gt;stompymux.toml&lt;/code&gt;&amp;rsquo;s own &lt;code&gt;[aliases.*]&lt;/code&gt; tables rather than editing
&lt;code&gt;aliases.toml&lt;/code&gt; directly, since an including file&amp;rsquo;s keys always win over
anything pulled in through &lt;code&gt;include&lt;/code&gt;.&lt;/p&gt;</description></item></channel></rss>